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 Mage-Only Merits and Flaws

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Pyro
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Join date : 2008-03-15

Mage-Only Merits and Flaws Empty
PostSubject: Mage-Only Merits and Flaws   Mage-Only Merits and Flaws Icon_minitimeMon Nov 03, 2008 2:51 pm

Avatar Companion (7 pt. merit): Your Avatar has another, lesser Avatar connected to it, usually in the body of another person. This companion will be drawn to you and may remember past incarnations and have other information useful to you and your Avatar. Unless you buy points in Allies, this companion will be of no special use except be tied to your life cycle.

Conditional Magic (1-6 merit or flaw): There is a condition set to the functionality of your magical effects; they may work better or worse depending on certain circumstances, e.g. time of day, who you're doing the magic on, etc. Difficulties may be raised or lowered by as much as 3 according to the circumstance; the degree of the merit or flaw depends upon how rare or common the circumstance is.

Echoes (1-5 pt Flaw): Your supernaturalness affects the world around you; for example, if you are a "witch" (Verbena, perhaps), milk sours in your presence or you cannot walk on hallowed ground. Severity of the flaw depends on how severe–and noticeable–the echoes are.

Phylactery (7 pt Flaw): Your Avatar is trapped in a place, object, or even living being, or perhaps even a concept, and you must be in contact with this vessel in order to perform magic.

Shattered Avatar (5 pt Merit): Your Avatar is fractured into pieces. The bad part is, you only have a fraction of your "soul," and there may be unfortunate reasons why this is the case. The good part is, if you find the other pieces of your Avatar–perhaps they're trapped in a phylactery or in the spirit world–your rating will grow. Unfortunately, the other piece of your Avatar may also be in a person, and you can't add to your own rating until that person is dead...

Sphere Inept (5 pt. Flaw): You have terrible difficulty comprehending a particular sphere; it costs 25% more than normal (rounded up) to purchase new levels in that sphere. YOU MUST PLAN ON TAKING AND BUYING UP THIS SPHERE if you want this flaw; if you take this flaw and then never put points into the sphere, you've basically given yourself 5 freebie points for nothing, and no Storyteller should allow you that. You may only buy this flaw once.

Sphere Natural (5 pt Merit): You are really good with a particular sphere. Pay only three-quarters of the normal cost for raising a sphere level. This may be bought only once.

Sphere Restriction (1-4 pt Flaw) (original): For psychological or spiritual reasons, you cannot use a sphere effect on a particular thing, person, whatever. For example, you may only be able to use the sphere on yourself, but not on other people, or only use it on other people under certain circumstances. Level of flaw depends on restriction; using the previous example: cannot use sphere effect on other people, period: 4 pt. flaw; can use sphere on other people but only with their consent: 3 pt. flaw; can only use sphere on other person with their consent or in self-defense: 2 pt. flaw; can only use sphere on others in self-defense or beneficially, with or without consent (1 pt. flaw).

Weirdness (1-3 pt flaw) (BOS or S2): One of your Spheres has an "unsettling effect" attached to it. . . perhaps you broadcast random thoughts (or randomly receive others), or something to that effect.
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