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 Obteneration - Discipline

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Pyro
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Pyro


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Join date : 2008-03-15

Obteneration - Discipline Empty
PostSubject: Obteneration - Discipline   Obteneration - Discipline Icon_minitimeFri Nov 07, 2008 3:11 pm

1 - Shadow Play
By spending a blood point, the vampire can manipulate shadows and dim (but can not extinguish) lights, gaining a one-die bonus in all Intimidation and Stealth rolls.

2 - Shroud of Night
Roll: Manipulation + Occult, difficulty 6
The vampire may cover ten square feet, per success, in a black matter that obscures all light and sound. Most are blind and deaf within it; those with Heightened Senses or Gleam of Red Eyes are not, but lose three dice in relevant pools. If the vampire can not see the area to be blackened, she must spend a blood point, and the difficulty is increased by two.

3 - Arms of the Abyss
Roll: Manipulation + Occult, difficulty 7
The vampire may create dark tendrils. Each success either summons a six-foot shadowy tendril, or increases such a tendril by six feet. Each tendril has Strength 4, Dexterity 3, Brawl 2.

4 - Nightshades
Roll: Wits + Occult, difficulty 7
The vampire may create a circle of moving shadows. Within such a circle, all adversaries, and even all allies who don’t have Obteneration, suffer a +3 difficulty to initiative rolls, and lose one die from all pools. With one success, this circle is ten feet in diameter. Each additional success adds five feet to the diameter.

5 - Shadow Body
By spending three blood points, the vampire may transform, over three turns, into a shadow. In this state, the vampire may see in absolute darkness, slither through cracks, and is invulnerable to physical attack. The drawback is that Rötschreck rolls are increased in difficulty by one.
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