CCSA Department 7
Would you like to react to this message? Create an account in a few clicks or log in to continue.


CCSA Department 7
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  

 

 Animalism - Discipline

Go down 
AuthorMessage
Pyro
Admin
Pyro


Posts : 128
Join date : 2008-03-15

Animalism - Discipline Empty
PostSubject: Animalism - Discipline   Animalism - Discipline Icon_minitimeWed Nov 05, 2008 3:11 pm

ANIMALISM

1 - Sweet Whispers
Roll: Man. + Animal Ken, difficulty 6
With eye contact, the vampire may communicate with an animal, and request favors... if the animal feels like listening. No roll is needed for communication.

2 - The Beckoning
Roll: Cha. + Survival, difficulty 6
By making an animal call, the vampire can summon animals of a particular species who can hear her call. However, she can only call one species at a time. A call can not be retracted.
1 suc. One animal responds.
2 suc. A quarter of the animals in range respond.
3 suc. Half of the amimals in range respond.
4 suc. Most of the animals in range respond.
5 suc. All of the animals in range respond.

3 - Song of Serenity
Roll: Man. + Empathy, difficulty 7
Demand: successes = Willpower or more
The vampire may steal the Beast of an animal or mortal, pacifying it. A botch indicates that that target becomes permanently immune to Song of Serenity from that vampire. Someone who has no Beast may not use or regain Willpower, and slowly becomes more and more apathetic and incapable of creative thought, until their Beast is returned.

4 - Sharing of Spirits
Roll: Cha. + Animal Ken, difficulty 8
With eye contact, the vampire may possess an animal, but goes into torpor in so doing. Less than three successes means that willpower points must be spent if an act is against an animal’s instincts.
1 suc. Successful possession of the animal.
2 suc. As above. Also, Auspex can be used.
3 suc. As above. Also, Presence can be used.
4 suc. As above. Also, Dominate can be used.
5 suc. As above. Also, Thaumaturgy can be used.
This occasionally leads to the vampire retaining some instincts of the animal; a roll of Wits + Empathy, difficulty 8, may be required for the vampire to reclaim her mind afterward.

5 - Drawing out the Beast
Roll: Man. + Animal Ken, difficulty 8
The vampire may transfer her Beast to someone else, who will frenzy instead of her.
1 suc. The Beast is transferred to an unintended target.
2 suc. The Beast is transferred, but the vampire is exhausted, and gets no actions the next turn.
3 suc. The Beast is transferred to its intended target.
If the victim leaves while in frenzy, the vampire’s Beast will be left within the victim, and she may have to go to some lengths to regain it. In the meantime, she may not use or regain Willpower, is incapable of frenzy, and slowly becomes more and more apathetic and incapable of creative thought, until she regains her Beast. The victim is affected in the opposite way.
Back to top Go down
https://ccsadepartment7.forummotion.com
 
Animalism - Discipline
Back to top 
Page 1 of 1
 Similar topics
-
» Quietus - Discipline
» AUSPEX - Discipline
» Serpentis - Discipline
» Celerity - Discipline
» Temporis - Discipline

Permissions in this forum:You cannot reply to topics in this forum
CCSA Department 7 :: OUT OF CHARACTER :: Vampiric Disciplines-
Jump to: