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 Daimoin - Discipline

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Pyro
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Pyro


Posts : 128
Join date : 2008-03-15

Daimoin - Discipline Empty
PostSubject: Daimoin - Discipline   Daimoin - Discipline Icon_minitimeWed Nov 05, 2008 3:24 pm

DAIMOINON

1 - Sense the Sin
By making a Perception + Empathy roll against a difficulty of the target's Self-Control + 4. The Baali can sense the subject's greatest character flaw - be it a low Virtue, a weak Will, a Derangement, or whatever.

2 - Fear of the Void Below
The Baali must first use Sense the Sin (above) to discern the tragic flaw of the target. He must then speak to the target, telling him of his inevitable damnation and lack of any hope for redemption. If the Baali makes a Wits + Intimidation resisted roll against the target's Courage + 4, the victim will fly into a Terror frenzy; if the Baali scores three or more successes, the target will collapse in a useless panic.

3 - Flames of the Netherworld
The Baali may hurl blasts of flame which do one die of damage per Blood Point spent; the Baali must roll Dexterity + Occult, with a difficulty dependent on range, to hit.

4 - Psychomachia
The Baali is able to summon the Beast in an individual. After using Sence the Sin (above) to discern weakness, the Baali can actually coax the Bgeat to the surface. The victim must roll against his greatest weakness (i.e. lowest Virtue) with a difficulty of 8 or fly into a frenzy; any Derangements possessed by the victim will be in evidence.

5 - Curse
By making an Intelligence + Occult roll against the target's Willpower, the Baali mat cast a curse on the target. One of the target's Traits, chosen by the Baali, will drop to zero for the duration, depending on the number of successes:
One Success One night.
Two Successes One week.
Three Successes One month.
Four Successes One year.
Five successes Permanent.
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