OBEAH
1 - Panacea
By licking a target’s wound, and spending blood, the vampire may heal a level of damage for each blood point spent.
2 - Anaesthetic Touch
Roll: Willpower, difficulty Willpower
By touching a target, the vampire may numb and paralyze her. This power lasts for the following time periods:
1 suc. one turn.
2 suc. two turns.
3 suc. five turns.
4 suc. one hour.
5 suc. one day.
3 - Neutral Guard
Resist: Willpower, difficulty 6
Roll: Willpower, difficulty 6
By spending two willpower points, the vampire may create a protective barrier. No one who is further than ten feet from the vampire may come closer than ten feet away from her. Those who try must roll as above. If the vampire gets three successes, the intruder is paralyzed for five turns.
4 - Treat the Sick Mind
Roll: Perception + Empathy, difficulty 7
The vampire may sense a derangement of a target. When the vampire uses this power, her third eye and the target both glow in gold light.
Roll: Charisma + Medicine, difficulty Willpower + 3
The vampire may cure a derangement of a target. If she first made a roll to sense the derangement, each success on that roll grants an extra die on the roll to cure the derangement. When the vampire uses this power, her third eye and the target both glow in gold light.
5 - Unburdening of the Bestial Soul
Roll: Willpower, difficulty 6
Demand: successes = 3 or more
Resist: Willpower, difficulty 6
By looking at a target with her third eye, the vampire may store her soul within herself. This soul, once inside her, may have some of its Humanity restored; the vampire may spend a willpower point for each point of Humanity she wishes to restore to the target, up to her own Empathy score. She may only use this power on a target once. If she does not return the target’s soul to her body in a reasonable time, she automatically loses Humanity. No roll is needed for a willing target.