NECROMANCY
1 - Insight
Roll: Per. + Occult, difficulty 8
The vampire may look into the eyes of a target no longer living, and see the last things they saw. The difficulty to use this power is 10 if the target is a vampire.
1 suc. The vampire sees how the victim died.
2 suc. The vampire sees a rough impression of the victim’s final minutes.
3 suc. The vampire sees and hears a rough impression of the victim’s final minutes.
4 suc. The vampire sees and hears the last half-hour of the victim’s life.
5 suc. The vampire completely understands the last hour of the victim’s life.
2 - Summon Spirit
Roll: Per. + Occult, difficulty 6
Resist: Willpower, difficulty 6
The vampire may summon a spirit, and speak with it. For each question asked, roll the number of successes in the initial roll; failure means that contact is lost. The vampire must know the name of the spirit, and have a fetter, to use this power.
3 - Compel
Roll: Man. + Occult, difficulty Willpower
The vampire may attempt to control a spirit, once she has summoned it.
botch The spirit is pissed off, and attacks.
failure The spirit is free to leave, and free to attack.
1 suc. The spirit must remain, and can not attack anyone without the consent of the vampire.
2 suc. As above. Additionally, the spirit must truthfully answer questions.
3 suc. As above. Additionally, the spirit must truthfully -- and completely -- answer questions.
4 suc. As above. Additionally, the spirit must follow the orders of the vampire. If unwilling, it may intentionally misinterpret orders or follow them poorly.
5 suc. As above, but the spirit must do the best of which it is capable to follow orders.
4 - Haunting
Roll: Man. + Occult, difficulty Willpower
The vampire may force a spirit into the world of the living, for one day per success. The spirit may still use Argos to escape. The difficulty to use this power is 4 if the spirit is willing.
5 - Soul Stealing
Roll: Man. + Occult, difficulty Willpower + Occult
The vampire may force a soul out of its body, treating it as a spirit. The unoccupied body deteriorates as if dead or in torpor, and the spirit must spend a willpower point to return to it. In the meantime, the spirit treats its body as a fetter, and has no Arcanos. The difficulty to use this power is 6 if the victim is willing.