DOMINATE
1 - Command the Wearied Mind
Roll: Man. + Intimidation, difficulty Willpower
With eye contact, the vampire may give a one-word command to a target. This command may only be one word, but it may be used with slight emphasis in a sentence, to hide it. This command is obeyed instantly, unless it is ambiguous, in which case temporary confusion ensues.
2 - Mesmerize
Roll: Man. + Leadership, difficulty Willpower
The vampire can give commands to a target, which may be as simple or detailed as desired. Eye contact must be maintained throughout the command, but is not necessary once the command has been given.
1 suc. The target will not act in defiance of her nature, or her usual behavior, but she is otherwise obedient.
3 suc. The target can be made to act in ways that she otherwise wouldn’t, except in the case of self-endangering behavior.
5 suc. Nearly any command may be given.
3 - The Forgetful Mind
Roll: Wits + Subterfuge, difficulty Willpower
With eye contact, the vampire can alter her target’s memories.
1 suc. The vampire may cause limited memory loss lasting a day, with control over which memories are lost.
2 suc. The vampire may cause more permanent memory loss.
3 suc. The vampire may make slight alterations to her victim’s memory.
4 suc. The vampire may alter or remove an entire scene from her victim’s memory.
5 suc. The vampire may reconstruct entire periods of a victim’s life.
4 - Conditioning
Roll: Cha. + Leadership, difficulty Willpower
The vampire may add to the number of successes she has accumulated in someone she is dominating. Once she has accumulated a number of successes from five to ten times her victim’s Self-Control, the victim will act as if dominated even in the vampire’s absense. Such a victim will continue to obey the vampire, even when not dominated, and the difficulty for all other vampires to try to dominate her is increased by two.
5 - Possession
Roll: Cha. + Intimidation, difficulty 7
Resist: Willpower, difficulty 7
With continuous eye contact, the vampire may possess a mortal, but goes into torpor in so doing. Each success by the vampire costs the victim a willpower point. Each success by the victim gives her an extra die the next round. A botch by the vampire makes the victim permanently immune to all Dominate attempts by that vampire. The actual possession (and torpor) occurs when the victim has no willpower points.